Author Topic: Liberty Unleashed  (Read 7920 times)

Offline Windlord

  • The Lord of the Winds
  • Guest
  • *
  • Posts: 331
    • View Profile
    • Windlord's Homepage
Liberty Unleashed
« on: September 03, 2008, 12:47:41 »


Liberty Unleashed is a GTA3 mod being developed by VRocker.
It is a hugely anticipated mod and has been recoded many times and not a single release has been made since the project started!  :o
Which leads to people thinking that the mod will never be done lol

There are some really cool features that will be added
* Object support which lets you make your own maps (VRocker even found a way to make the objects unslippery! :o )
* 500+ vehicle support
* 500+ pickups support
* 200+ player support
* Lots and lots of customisable features including game speed, gravity, body parts(:o) etc!

Oh and you guys probably noticed but I became an official LU tester! ;D

Clicky
« Last Edit: September 03, 2008, 12:49:30 by Windlord »

Offline Juppi

  • [Ka] Clan Leader
  • Guest
  • *
  • Posts: 764
    • View Profile
    • Project Apollo
Re: Liberty Unleashed
« Reply #1 on: September 04, 2008, 18:51:37 »
I'm really waiting for LU, imo Liberty City is a better city for multiplayer than VC.
And I bought a copy of GTA3 from Estonia.. with estonian cover ;D
It would be cool to play it online too (MTA just doesnt work..)

The technical details of LU seem impressive so far. And knowing what VRocker has already shown in VC:MP, at least my expectations are high  :P

Oh and you guys probably noticed but I became an official LU tester! ;D

Once again, congrats! Great for you, and also great for then clan ;)

Offline Windlord

  • The Lord of the Winds
  • Guest
  • *
  • Posts: 331
    • View Profile
    • Windlord's Homepage
Re: Liberty Unleashed
« Reply #2 on: September 06, 2008, 04:23:01 »
Thank you Juppi ;)

But.... lol
I don't see LU being released any time soon lol
Don't think they've done much to it for some weeks hehe

Visit #gta-lu for some random chat + progress on LU
(I'm voiced there! D:)

Offline H.M.Murdock

  • Dew Addict
  • [Ka] Senior Member
  • Guest
  • *
  • Posts: 529
  • Howlin' Mad Murdock
    • View Profile
Re: Liberty Unleashed
« Reply #3 on: September 09, 2008, 00:34:09 »
Seems cool, I think I can make a well made server on this with much features.
Btw, does it have mIRC scripting support?

Offline Windlord

  • The Lord of the Winds
  • Guest
  • *
  • Posts: 331
    • View Profile
    • Windlord's Homepage
Re: Liberty Unleashed
« Reply #4 on: September 09, 2008, 12:12:45 »
It may/will have mIRC plugin supports but the main language will be GameMonkey.

Well at least that's what VRocker said recently :P

Offline !_Tommy_Montana_!

  • Guest
  • *
  • Posts: 175
  • I want become a Splinter Cell.
    • View Profile
Re: Liberty Unleashed
« Reply #5 on: October 05, 2008, 18:43:16 »
I waiting this indeed :P
I want be a tester but i can't :( that was gonna be funny :(

Offline H.M.Murdock

  • Dew Addict
  • [Ka] Senior Member
  • Guest
  • *
  • Posts: 529
  • Howlin' Mad Murdock
    • View Profile
Re: Liberty Unleashed
« Reply #6 on: October 08, 2008, 17:51:23 »
is there gonna be like /v in SA:MP?

Offline Juppi

  • [Ka] Clan Leader
  • Guest
  • *
  • Posts: 764
    • View Profile
    • Project Apollo
Re: Liberty Unleashed
« Reply #7 on: October 09, 2008, 01:34:31 »
If you mean the command in debug mode, it depends if theres going to be dynamic vehicles or not, dont know about that. /me hopes anyways

Offline Windlord

  • The Lord of the Winds
  • Guest
  • *
  • Posts: 331
    • View Profile
    • Windlord's Homepage
Re: Liberty Unleashed
« Reply #8 on: October 09, 2008, 16:16:19 »
mIRC scripts are supported :D (Yay!)
And the Squirrel Language will be used. =]

Squirrel looks pretty nice =D

btw, what does /v do? O_o?

Offline H.M.Murdock

  • Dew Addict
  • [Ka] Senior Member
  • Guest
  • *
  • Posts: 529
  • Howlin' Mad Murdock
    • View Profile
Re: Liberty Unleashed
« Reply #9 on: October 09, 2008, 18:35:11 »
/v [Vehicle ID]


as in SA:MP

Offline Windlord

  • The Lord of the Winds
  • Guest
  • *
  • Posts: 331
    • View Profile
    • Windlord's Homepage
Re: Liberty Unleashed
« Reply #10 on: October 09, 2008, 18:39:20 »
Yes you can spawn vehicles directly.

LU >>>>>>>>>>>>> VCMP ;D

Offline H.M.Murdock

  • Dew Addict
  • [Ka] Senior Member
  • Guest
  • *
  • Posts: 529
  • Howlin' Mad Murdock
    • View Profile
Re: Liberty Unleashed
« Reply #11 on: October 09, 2008, 18:40:08 »
LU >>>>>>>>>>>>> VCMP ;D

Oeh!  :o
Juppi can invite me to BETA Tester? You, Juppi and me are a perfect team.

Offline Juppi

  • [Ka] Clan Leader
  • Guest
  • *
  • Posts: 764
    • View Profile
    • Project Apollo
Re: Liberty Unleashed
« Reply #12 on: October 09, 2008, 19:04:31 »
I dont think i can, i just joined the team myself and was invited o_o


Yes you can spawn vehicles directly.

Didnt know that  x:

But great for creating a racing mode for example :P

Offline H.M.Murdock

  • Dew Addict
  • [Ka] Senior Member
  • Guest
  • *
  • Posts: 529
  • Howlin' Mad Murdock
    • View Profile
Re: Liberty Unleashed
« Reply #13 on: October 09, 2008, 19:08:35 »
But great for creating a racing mode for example :P

Then /dv (deletevicle) also would be handy :P

Offline Juppi

  • [Ka] Clan Leader
  • Guest
  • *
  • Posts: 764
    • View Profile
    • Project Apollo
Re: Liberty Unleashed
« Reply #14 on: October 09, 2008, 19:31:41 »
Well if there are dynamic vehicles then there is also a function to destroy them. For example, SAMP has DestroyVehicle() for that.